![]() ![]() "A typical staff is like a walking stick, quarterstaff, or cudgel," from the physical description of magical staves would seem to indicate that they can already be treated as cudgels, which don't exist but would be synonymous with clubs or walking sticks, which one of the iconics has and which is mechanically treated as a club. Medium and heavy armor use is traded for Quarterstaff Defense, while fighter training is traded for Staff Weapon.īut a quarterstaff wielded one handed is mechanically identical to a club. ![]() The only benefit they really lose is the high crit-range of rapiers or scimitars when using Spellstrike. 49 and 154) The staff magus can still use Spell Combat also, with the Wand Wielder arcana, they can both fight with and activate a magic staff at the same time. The staff magus gains Quarterstaff Master as a bonus feat at 1st level, which lets them "wield a quarterstaff as a one-handed weapon." (Ultimate Magic, pg. At that point you can get a more complete spell list, more spell levels, and a few fighter and wizard bonus feats out of an Eldritch Knight. ![]() The only real advantage the quarterstaff has is that it's a double weapon, and the Magus can't take advantage of that without losing spell combat. Atarlost wrote: I don't see any mechanical benefit to the Staff Magus.
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